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Optionally, uncheck the AUTO-BUILD checkbox if you do not want Cloud Build to automatically build your Project when you make changes to your Project.From the UNITY VERSION drop-down menu, select the version of Unity to use to build the Project.Note: If your Unity Project is not at the root of your repository, you must complete the PROJECT SUBFOLDER field. The path to the folder is typically similar to NewGameProject/Src/UnityProject/. More info See in Glossary and ProjectSettings folders. You can also create some asset types in Unity, such as an Animator Controller, an Audio Mixer or a Render Texture. An Asset may come from a file created outside of Unity, such as a 3D model, an audio file or an image. In the PROJECT SUBFOLDER field, enter the folder that contains your Unity Project specifically the Assets Any media or data that can be used in your game or Project.In the TARGET SETUP window, from the CLIENT WORKSPACE drop-down menu, select the Perforce workspace from which to build your Project.In the CHOOSE PLATFORM window, select the build platform from the PLATFORM drop-down menu and then click Next.To configure the runtime platform for your app:
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In the GRANT ACCESS window, enter the username and password, then click Next. The following are examples of valid URLs: You can specify the URL to use the following protocols: To connect to your repository, you must specify the URL to your Perforce server. For information on the format of the URL, see the URL syntax section below.
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Unity Cloud Build supports Projects stored in Perforce repositories.
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